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Lecture 30: Support Vector Machines -- Introduction, obtaining the optimal hyperplane
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Lecture 30: Scattering Matrix
Lecture 28: Pygame (Python Game Development) Tutorial - 28 - Drawing the Snakes Head
Lecture 20: Crossing and Design of Turnout
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Lecture 22: Introduction to Lattice Filter
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Lecture 36: Embedded Systems
Lecture 32: Engine Off Design Operations
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Lecture 1: Introduction To JavaFx
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Lecture 22: Analytical Methods for Solving the Wave Equation
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Lecture 3: Things To Do After Installing Ubuntu Linux
Lecture 10: Mod-01 Lec-10 Coupled Motions
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Lecture 39: Higher Level Automation Systems
Lecture 11: iPhone Development Tutorial - 11 - Finishing the Slider Program
Lecture 12: Streams - II
Lecture 28: TURING MACHINE AS ACCEPTOR , TECHNIQUES FOR TM CONSTRUCTION II
Lecture 17: Horizontal Alignment - IV
Lecture 18: Abstract Data Types
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Lecture 32: What is Oozie in Hadoop
Lecture 11: An Introduction to Computational Multiphysics II: Theoretical Background Part I
Lecture 20: Delta-Sigma Modulation - 2
Lecture 21: Performance Calculation
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Lecture 12: Time Transfer Property
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