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Game Systems
Lecture 3: Introduction to materials I
Lecture 38: Two-Way Slabs I
Lecture 9: Java Game Development with Slick - 9 - Working with Images
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Lecture 19: Advice for Applying Machine Learning
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Lecture 30: Mod-24 Lec-34 Case Studies
Lecture 25: Single bit Modulators
Lecture 18: Linear Optimal Missile Guidance using LQR
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Lecture 39: -CFD for Turbomachinery: Flow Track and Inter-spool Duct Design using CFD
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Lecture 30: Inelastic Seismic Response of Structures V
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Lecture 23: Analysis and Design for Shear and Torsion
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