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Lecture 29: Java Game Development - 29 - Handling Key Events
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Lecture 36: Voltage Stability-Part-2
Lecture 3
Lecture 27: Fuzzy Control - a Review
Lecture 31
Lecture 8: DFT Applications and Performance
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Lecture 5: Mod02-Lec05 Analog Signal Processing using One Port Networks, Passive Two Ports and Ideal amplifiers
Lecture 26: Modification of Brayton Cycle
Lecture 17: System Design Using ASM Chart
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Lecture 17: Mod-01 Lec-17 Least Square Regression
Lecture 19: Understanding User Defined Subs VB.NET
Lecture 13: Lithography - I
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Lecture 9: Verify Files Using Checksum
Lecture 13: Load Lying Perpendicular to the Plane of Weld Joint
Lecture 40: CHARACTERISTIC FUNCTION – 1
Lecture 4
Lecture 16: Turning Moment Diagram
Lecture 3
Lecture 16
Lecture 10: Concepts of Fixed Offshore Platform Deck and Jacket - 3
Lecture 6: Parallel Programming 2.0
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Lecture 36: Mod-01 Lec-36 Combustion Instability in Solid Propellant and Liquid Propellant Rockets
Lecture 19: Dictionary
Lecture 13: C++ GUI with Qt Tutorial - 13 - Finishing up All the Code
Lecture 14: Oscillators - I
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Lecture 3: Java Game Development - 3 - Creating a Screen for Games
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