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Lecture 4: Shock Hugoniot and Rayleigh Line
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Lecture 1: Cyber-Physical Systems and Introductio
Lecture 22: Map as Vector
Lecture 11: Mod-02 Lec-06 Metal Transfer and Melting Rate
Lecture 15: Pygame (Python Game Development) Tutorial - 15 - Game Over Functionality
Lecture 6: Least-Squares
Lecture 5: Blinking the LED
Lecture 17: Vector Space Treatment to Random Variables - I
Lecture 7: Parameter Estimation
Lecture 7
Lecture 10: Refresh: Permute Code
Lecture 34
Lecture 6
Lecture 26: Unreal Development Kit UDK Tutorial - 26 - Texture Alignment Mode
Lecture 5: Guided Transmission Media
Lecture 14: Mod-01 Lec-13 Queuing theory -- II
Lecture 11: Augmenting Data Structures, Dynamic Order Statistics, Interval Trees
Rotations (Turns)
Lecture 16: The Hilbert System :Completeness
Lecture 17: Fluid Mechanics - Analysis of forces in one dimension
Lecture 4: Description and Taxonomy of the Mfg. Processes
Lecture 24: Core Shell Nanostructures - I
Lecture 5: Data Structuring: Case Study-I
Lecture 22: Lattice Filter
Lecture 20: Radiation method of logging (Contd.); Temperature/caliper/fluid conductivity/fluid
Lecture 10: General Flow Equations Through Porous Media (Contd.), Dupuit's Assumptions
Lecture 7: Error Bounds and Iterative Methods for Solving Linear Systems
Lecture 28: Aircraft Characteristics
Lecture 24: Iffusion and conduction
Addition with 2- and 3-digit Numbers
Lecture 6: Steepest Descent Technique
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